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Saturday, May 26th, 2012


bradhicks
Subject:Yet Another "Why Are You Depressed, Brad?" and "Why Do You Hate America?"
Time:2:26 am.
Mood: depressed.
Read this. I don't give a fat fuck if you want to or not, read this: Sebastian Rotella, "Finding Oscar: Massacre, Memory and Justice in Guatemala," Pro Publica, 5/25/12. Oscar Alfredo Ramirez Castaneda was raised to love and honor, as his father and as a beloved role model, the man who did this to his real family:

The commandos herded the men into a school and the women and children into a church. The violence began before dawn. One of the soldiers, César Ibañez, heard the screams of girls begging for help. Several soldiers watched as Lt. César Adán Rosales Batres raped a girl in front of her family. Following their superior officer, other commandos started raping girls and women. ...

The commandos brought the villagers one by one to the center of the hamlet, near a dry well about 40 feet deep. Favio Pinzón Jerez, the squad's cook, and other soldiers reassured the captives that everything would be all right. They were going to be vaccinated. It was a routine health precaution, nothing to worry about.


Commando Gilberto Jordán drew first blood. He carried a baby to the well and hurled it to its death. Jordán wept as he killed the infant. Yet he and another soldier, Manuel Pop Sun, kept throwing children down the well.


The commandos blindfolded the adults and made them kneel, one at a time. They interrogated them about the rifles, aliases, guerrilla leaders. When the villagers protested that they knew nothing, soldiers hit them on the head with a metal sledgehammer. Then they threw them into the well. ... By the end of the afternoon, the well overflowed with corpses.

As with everyone who actually read multiple news sources at the time, I knew about this while it was going on. I linked, a couple of years ago, to the video for Bruce Cockburn's 1984 song and music video, "If I Had a Rocket Launcher:" this is what that article is about. And I knew it at the time. Bruce Cockburn was only one of hundreds of reporters and aid workers who had, for years by that point, been coming out of Guatemala, El Salvador, Peru, Honduras, Nicaragua and telling us that this, right here, is what Ronald Reagan's direct report subordinates, CIA director Casey and NSC director North, were doing there. More kept doing so, month by month and year after year, until well into the first Bush administration.

I was alive at the time. I was working and paying taxes at the time. I was working at a god damned defense contractor at the time, not one that was directly supplying material to the US backed death squads that were raping little girls and murdering nuns and stealing children to raise as pets, but still, I drew my salary at the time from a Reagan-era defense contractor. I paid some of the taxes that paid for this. I did this. It was done in my name, supposedly to keep me safe from Communism. I tried to stop it at the time. God's honest truth, I tried. It wasn't enough. Did I do enough? Do you think I did everything I could have done? Because I never will. I keep saying, not just about this but about a lot of things, that you can't be held morally responsible for something that you were physically incapable of doing. But there were things I thought of trying. And I didn't try them. They would have been risky things. They might well have cost me my life. They probably wouldn't have worked. But I'll never know if I could have stopped the man who murdered his entire village from keeping him as a trophy. All right? I can never know that.

But I know this: after the Iran/Contra scandal, when incoming President Bush had to pardon everybody involved for fear of how much more would come out if they were tried? I thought we were at least ashamed enough of what we'd done that we wouldn't do it again.

If you think that this shit isn't going on in Afghanistan and Pakistan and Yemen and god only knows where else that your tax dollars are being used to save you from Islamist terrorism? You're ignorant, at best. Are you doing everything you can to stop it? Are you sure you are? Or are there things you've thought of trying that you don't have the confidence or the bravery to try? Maybe they wouldn't work. But you're not trying them. Which means that when you are confronted, decades from now, with the memories of what you didn't do to stop the War on Terror, after Iraq and Afghanistan veterans came home and told you what was going on? When you remember, then, how powerless you feel now, but also remember that there are things you've thought of trying but don't have the guts or the faith to try right now? Decades from now, you'll understand, then, how I feel now.
Comments: comment freely.


engelcox
Subject:My tweets
Time:12:00 pm.
Comments: comment freely.

Friday, May 25th, 2012


pennyarcaderss
Subject:News Post: Disruptive Technology
Time:8:05 pm.


http://penny-arcade.com/2012/05/25/disruptive-technology

Tycho:

Whenever we come up with something dumb, something that’s supposed to be a joke like the game in the strip, a lot of times it starts to grow on me.  I don’t know!  I think there’s a lot of headroom there.
I do have a Kickstarter problem, though, and it may require a technology a sophisticated as Gabriel’s to bring this irresistible drive to its conclusion.  Part of it is that…  yeah.  Right?  Arimaa is cool, and a beautiful set that honors Arimaa is wanty, that is to say, it generates want.
I think that I could elaborate
Comments: comment freely.


jeriendhal
Subject:My tweets
Time:12:02 pm.
( You are about to view content that may not be appropriate for minors. )
Comments: comment freely.


sinfestfeed
Subject:2012-05-25: Sinfest
Time:1:00 pm.

http://www.cartoonlabs.com/comics/index.php?date=2012-05-25&show=sinfest

Sinfest
Tatsuya Ishida

by Tatsuya Ishida

Comments: comment freely.


jeriendhal
Subject:Quote of the Day
Time:6:38 am.
( You are about to view content that may not be appropriate for minors. )
Comments: comment freely.


pennyarcaderss
Subject:Comic: Disruptive Technology
Time:9:29 am.


http://penny-arcade.com/comic/2012/05/25

New Comic: Disruptive Technology
Comments: comment freely.


officialgaiman
Subject:Quick Useful Sandman Slipcase post
Time:4:16 am.

http://journal.neilgaiman.com/2012/05/quick-useful-sandman-slipcase-post.html

posted by Neil
A hasty post...

There's a slipcased set of Sandman on the way. It's going to be published in November. I'm so happy. This is something that I have been asking DC to make for a very long time, and I am genuinely thrilled it's going to exist. It will look almost like this. (If you look carefully you'll notice that the final book in the box shown here is not The Wake. That's because that edition of SANDMAN: The Wake has not been published yet.)



(Here's the Amazon listing for it -- they've dropped it from $200 to $125. And I'm sure there are other such deals elsewhere on the web.)

DC are also going to be selling the Slipcase with some copies of The Wake. So if you have the rest of the  books already, you can simply put them into the slipcase.

According to Bleeding Cool, retailers have until this weekend to get their orders in for November to guarantee that they'll get them. So if you want one, either if you want a copy of The Wake with a Slipcase, or the set of all the books, you should talk to your Local Comic Shop now. (How do you find your local comic shop? You could always use http://www.comicshoplocator.com/)

(The current edition of paperbacks contains the same colouring as the Absolute editions, although, obviously not all the extra material in each of the Absolutes. If you already bought the Absolute Sandmans 1-4, feel proud of yourself. You are not required to buy the books again. You are never required to buy again what you already have.)

Comments: 1 idea - comment freely.


sjgames
Subject:May 25, 2012: August New Releases! Cthulhu Dice Metäl, Munchkin Zombies 3
Time:5:19 am.

http://www.sjgames.com/ill/a/2012-05-25

Two new August releases will ship just in time for GenCon. Steal your rival's sanity with Cthulhu Dice Metäl. Get even more undead hilarity out of your Munchkin Zombies game with Munchkin Zombies 3 – Hideous Hideouts!

Cthulhu Dice Metal

Cthulhu Dice Metäl



Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and your're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.

One large Metäl custom die, 18 glass marbles, baggie, and rules. Three colors will be available in August.
  • Bronze with no ink – Stock #131328A
  • Pewter with no ink – Stock #131328B
  • Nickel with Neon Green ink – Stock #131328C
Stock #131328, UPC 837654321638. $14.95.

Munchkin Zombies 3 – Hideous Hideouts

Nowhere Is Safe . . . From YOU!



You liked the double-sized "Dungeon" cards for classic Munchkin. So here they are for Munchkin Zombies!

In Hideous Hideouts, these cards are places where the zombies can find more yummy braaaaaains! Fort Deadly, the Creepy Isolated Cabin of the Dead, Resurrecticon . . . you get the idea. And cards like Breach the Perimeter and Walking in Circles will keep the band of hungry undead on the move as they hunt for tasty, tasty survivors.

This is an expansion for Munchkin Zombies. It is not a stand-alone game.

20 double-sized cards, 16 standard-sized cards. Stock #1487, UPC 837654321614. $10.95.

Monica Valentinelli

Warehouse 23 News: Sand And Deliver?

Inevitably, a journey of a thousand miles begins with sand in your shoes. Add the Arabian flair of a faraway land to your fantasy world with Kingdoms of Legend: Sands of Destiny – newly arrived at the bazaar of e23!
Comments: comment freely.


girlgenius_feed
Subject:Girl Genius for Friday, May 25, 2012
Time:4:00 am.

http://www.girlgeniusonline.com/comic.php?date=20120525

The Girl Genius comic for Friday, May 25, 2012 has been posted.
Comments: comment freely.


engelcox
Subject:My tweets
Time:12:00 pm.
Comments: comment freely.

Thursday, May 24th, 2012


jeriendhal
Subject:This makes me squee mildly.
Time:6:02 pm.
( You are about to view content that may not be appropriate for minors. )
Comments: 1 idea - comment freely.


someposifeed
Subject: [Comic 5-24-12] The Return of Q&A pt 1
Time:6:12 pm.

http://www.somethingpositive.net/sp05242012.shtml

Comments: comment freely.


matociquala
Subject:there will always be a faster gun. but there'll never be another one like you.
Time:12:21 pm.
Mood: pleased.
Faster Gun

Cover art for my novelette "Faster Gun,"  (Working title: "John Henry Holliday is Sick of the These Time-Traveling Assholes") forthcoming on Tor.com this summer.

The artist is Richard Anderson.
Comments: 26 ideas - comment freely.


jeriendhal
Subject:My tweets
Time:12:01 pm.
( You are about to view content that may not be appropriate for minors. )
Comments: comment freely.


sinfestfeed
Subject:2012-05-24: Sinfest
Time:1:00 pm.

http://www.cartoonlabs.com/comics/index.php?date=2012-05-24&show=sinfest

Sinfest
Tatsuya Ishida

by Tatsuya Ishida

Comments: 3 ideas - comment freely.


sjgames
Subject:May 24, 2012: We Need Your Help With Castellan
Time:6:34 am.

http://www.sjgames.com/ill/a/2012-05-24

Ogre may be consuming most of our energy, but that doesn't mean that we've stopped completely working on other projects. Not only has Munchkin Apocalypse (and the first Munchkin Apocalypse accessory) gone to print, but we've also made a few steps forward with Castellan . . . including getting the text of the rules to the point where we think we're finished. With the rules complete, it's time for us to work on getting them translated into other languages . . . but we thought that, before we tackle translations, it would be prudent to turn to our fans (that's YOU) for help with one last review of the Castellan rules.

Castellan is being published in two editions, and we have the English language rules for both editions ready for review. If you're a fan of picking nits and providing feedback please take time to review the following two PDFs: (Why are the PDFs different colors? Reading the rules will explain all, but for those of you who want the summary it comes down to: The English language edition will feature red and blue player pieces while the International edition will feature yellow and green pieces. And yes, you can combine both editions for three and four player games.)

Please send all of your feedback to phil@sjgames.com before 8 a.m., Tuesday, May 29. Any feedback received after that time will not be read; we are on a tight schedule and cannot leave the rules online forever. 

Issues we already know about include:
  • The PDFs say "DRAFT" across the pages. This is on purpose and will not appear in the final rules.
  • The playtester list is not yet included in the rules. We will add the list before the game goes to print.
Phil Reed

Warehouse 23 News: Looking For A Conan Epic? Take Your Picts!

Following the tale from GURPS Classic: Conan Beyond Thunder River, GURPS Classic: Conan - Moon of Blood details the famous Cimmerian's climactic fight against the Picts. The adventure awaits you – new to e23!
Comments: comment freely.

Wednesday, May 23rd, 2012


grrm
Subject:Best TV Program
Time:11:58 pm.
Mood: geeky.
Hey, listen up, true believers.

GAME OF THRONES won the Stan Lee Award for Best Television Program.

http://robot6.comicbookresources.com/2012/05/scott-snyder-and-sara-pichelli-dominate-stan-lee-awards/

It's not a No-Prize, but it's pretty cool.

'Nuff said.
Comments: 6 ideas - comment freely.

Thursday, May 24th, 2012


engelcox
Subject:My tweets
Time:12:00 pm.
Comments: comment freely.

Wednesday, May 23rd, 2012


matociquala
Subject:i just know that i'm harder to console
Time:9:01 pm.
Mood: mellow.
I'm working on "The Deeps of the Sky" tonight, and generating a regular festival of Words Word Don't Know:

luminesced, tropopause, sheeny, thicks, unnavigable, dartlike,

Meanwhile, I had a little argument with myself on twitter as to whether I should use some modestly bogus science to create a cool special effect. I went with it. ;-) Now I'm stopping because I have to figure out how the protagonist intervenes to stop the Bad Thing from happening, or how he mops up afterward...

Oh, I might have just done so. Woot!
Comments: 4 ideas - comment freely.


wilwheaton
Subject:in which i have a realization, and i am grateful
Time:4:17 pm.

http://feedproxy.google.com/~r/wwdn/~3/e5vpBn4hDGw/in-which-i-have-a-realization-and-i-am-grateful.html

In the precious few moments I had today between work-related responsibilities, I stopped into my comic shop, and I saw this:

The Guild: Fawkes
I made this!


I've been so busy, and I finished my part of this project so long ago, I wasn't prepared for how proud and excited I was when I saw a book that I had written in my own comic shop, right there down the shelf from Brubaker, Wood, Willingham, Fraction, Waid, and other comic book authors I respect and admire.

When I bought some copies, Amy (who some of you know from Tabletop) held it up and said, "Is this your first published work as a comic author?"

I thought for a second and said, "I've written manga before, but this is my first comic book."

And that's when it hit me: Today, I am a published comic book author. A real one, and if I work really hard, and have a little bit of luck, it's only the beginning.

I've been traveling and working so much the past few months, I haven't been able to slow down and look around very often (life moves as fast as Ferris Beuller warned us), so I haven't been able to just stop, reflect, and be grateful for what I have. I don't mean to suggest that I'm taking things for granted, or under the delusion that I'm some kind of big deal or anything stupid like that, I just mean that I can't think about more than what is immediately in front of me until it's done, and there's been a long list of somethings in front of me for most of this year (which is awesome; it's great to be busy making a living doing what I love.)

But it's all too easy to get so overwhelmed with all the responsibility, we forget to take a moment to be grateful for the opportunities we have.

Today, I am grateful.

And now I am going back to work.

Comments: 1 idea - comment freely.


pennyarcaderss
Subject:News Post: The Foxtrot Papa Of Bravo Alpha
Time:11:11 pm.


http://penny-arcade.com/2012/05/23/the-foxtrot-papa-of-bravo-alpha

Tycho:

We’d only played about ten minutes of Ghost Recon: Future Soldier when we wrote the comic, but it was enough time for someone to ask me What The Situation Was, and whenever they do that this is always the conversation I hear in my head.  It’s ineluctable.  I have to say the whole thing out loud, too.  If I don’t say it out loud, things begin to thicken up there.  I can feel the words forming a clot in my brain.

Splinter Cell: Conviction is one of my favorite games, and I only know a couple people who agree with that
Comments: comment freely.


baines
Subject:Diablo III security
Time:5:26 pm.
After all the hacking claims started, I saw a conspiracy theory that Blizzard intentionally gave Diablo III poor security in order to push its Authenticator, which they happen to sell fancy versions of for $6.50 in their shop.

So... The current thing to blow up is not only that Diablo III uses case-insensitive passwords, but that apparently Blizzard doesn't see it as a problem (even amidst reports of account hacking)?

When the issues was raised in a bug report thread on Battle.net, a QA quite happily responded "This is actually consistent with all of our Blizzard games. Try it in WoW and SC2 :)". When people understandably got upset, the QA said "Please leave discussions like this to the General Discussion forums. I'm not going to keep posting on threads if my answer to someone's bug report is a huge discussion about something that isn't a bug." and the thread was locked.

To be fair, I can see the logic of locking the thread if it isn't officially considered a bug, but still the whole mess just looks bad. Bad that Blizzard's security is so poor, particularly in the wake of various hacking claims. Worse that Blizzard seems okay with their security holes. Worse still that they take this apparent attitude while selling a product to improve their poor security. (Note also that case-insensitivity isn't the only thing that people have complained about in regards to Blizzard's security systems. It has other problems as well.)

And I do wonder just how much money Activision/Blizzard stands to make from Authenticator sales. 6.3 million copies of the game itself have already been sold, and I'm sure this hacking blow up has pushed Authenticator sales, even though some have claimed that they've been hacked even using Authenticators.

EDIT: The news part of Tuesday's GUComics perhaps says it best: "don't post freakin' smiley faces when you admit to it not having the most basic of security rulesets."
Comments: comment freely.


wilwheaton
Subject:something stirs and something tries and starts to climb toward the light
Time:11:55 am.

http://feedproxy.google.com/~r/wwdn/~3/HIBXmfaQhFA/something-stirs-and-something-tries-and-starts-to-climb-toward-the-light.html

I worked on [REDACTED] today, and had more fun than I thought possible. I can't say anything more until July.

Tomorrow, I work on [REDACTED], which is different from [REDACTED], but should be really awesome, too. I can't believe I get to spend two days working with [ACTORS].

(It was a lot easier to talk about my job before the studios became obsessed with secrecy.)

So a couple of quick things before I get back to preparing for [REDACTED]:

  • I'm going to the Phoenix Comicon this weekend. I'll be on a few panels, and I'm doing a special show on Saturday night.
  • Next week, Felicia and I are going to Origins in Columbus, to play games and talk about Tabletop.
  • My testing of the theory that it is not possible to have too many gaming dice continues, so if you're coming to either one of these cons and want to give me dice that I can add to my ever-growing collection, I'd love to have them.
  • Today, the comic I wrote with Felicia for The Guild comes out. It's called FAWKES, and it is about what happens between the end of Season 4 and [SPOILER] in Season 5. It's getting generally good reviews, which delights me. The only negative is that I didn't spend several pages filling in people who don't watch The Guild why they should care about the story and who everyone is, which is a little silly, because I didn't write it for those people (who aren't going to buy it, anyway.)I'm especially happy with the artwork and both covers, and super-grateful to Dark Horse for supporting it.

Finally, my beloved Los Angeles Kings are in the Stanley Cup Finals for the first time since 1993. This is what I looked like last night after they won in overtime:

 

Kings WIN! KINGS WIN!
Not actually taken last night, but I do this whenever the Kings win.


 

Comments: 1 idea - comment freely.


jeriendhal
Subject:My tweets
Time:12:00 pm.
( You are about to view content that may not be appropriate for minors. )
Comments: comment freely.


pennyarcaderss
Subject:Comic: The Foxtrot Papa Of Bravo Alpha
Time:11:46 am.


http://penny-arcade.com/comic/2012/05/23

New Comic: The Foxtrot Papa Of Bravo Alpha
Comments: comment freely.


sinfestfeed
Subject:2012-05-23: Sinfest
Time:1:00 pm.

http://www.cartoonlabs.com/comics/index.php?date=2012-05-23&show=sinfest

Sinfest
Tatsuya Ishida

by Tatsuya Ishida

Comments: comment freely.


sjgames
Subject:May 23, 2012: Announcing Munchkin Penny Arcade
Time:7:57 am.

http://www.sjgames.com/ill/a/2012-05-23

Munchkin Penny Arcade What do you get when you combine Munchkin with one of the most popular geeky webcomics ever created? Munchkin Penny Arcade! This 15-card booster is designed to be combined with the original, fantasy-based Munchkin core set and will be available through your Friendly Local Game Store in September. Every card has been illustrated by Mike Krahulik. The rules (and the jokes) were written by Steve Jackson. What could be funnier?

You say you've never read the Penny Arcade comic? Now's your chance! This satirical comic dates back to 1998 and every strip is available online for you to read.

Can't wait for a preview? At PAX East, we handed out a special Munchkin promo card featuring Penny Arcade characters Twisp & Catsby, and that card will be added to Warehouse 23 orders while supplies last. Or talk to your local Man In Black! If you drop by our company Flickr account, you'll get a taste of what you can expect when you add Munchkin Penny Arcade to your game.

For more information about Munchkin Penny Arcade, read the press release or visit the Munchkin Penny Arcade Web page.

 

 

Monica Valentinelli

Warehouse 23 News: Prepare For A Faith Lift

It touches on every aspect of Ars Magica society. Discover the structure, systems, and secrets of The Church – new to e23!
Comments: comment freely.


news
Subject:LIVEJOURNAL RELEASE 92: NEW SITE UPDATES AND MORE
Posted by:theljstaff.
Time:12:47 am.
May 23, 2012 - The official LiveJournal Release 92 has been deployed. Here’s what you’ll find in this latest site update:

NEW
  • Particularly long comment threads now collapse with the alert “...and [#] more comments.” Just click on that alert to see the rest of the comments. Here’s what this looks like:

  • Notification emails now hide any content that was already placed inside an lj-cut instead of displaying the entire entry.

  • Social Capital is now displayed for all communities on the profile page.

  • You can now embed the Spotify player into your journal or community style.

  • Personal userheads are now available for purchase. A personal userhead is of your own design and is unique to you, unavailable to anyone else. Purchase as many personal userheads as you like; each costs 5,000 LJ FunBux™, and is good for five years. Learn more.

BUGS, FIXED
  • Scheduled entries should no longer return errors or double-post.

  • Domain mapping should no longer force redirection to the LiveJournal login page.

  • The format=light URL modifier works on entry pages again.

  • Comment notification emails will send even if the entry has a poll.

  • The "Music" section on the edit entries page will let you delete the entire text field.

  • The help link next to “Do not add to friends pages and RSS” on the update page now links to the correct FAQ.

  • The list of journals and communities added by default for new users has changed to [info]news and [info]lj_releases for non-Cyrillic users.

  • Missing navigation items in the Classic journal style have re-appeared.

  • Notifications about expiring add-ons will now have correct subject lines.

  • The bold/italic/strikethrough buttons in the site default commenting scheme should no longer cause cursor positioning problems in Chrome.

  • The Calendar feature will now update properly when you edit an entry and change its date.

PLANNED PARENTHOOD: HELP WITH A VGIFT!
Join us in standing up for reproductive health and education. Through the end of the month, you can send a specially designed Planned Parenthood vgift to your LiveJournal friends to help support this cause. (And if you need someone to send it to [info]frank is always happy to receive gifts!). There are three variations for you to choose from ($1, $5 and $10), but they’d all look good on your profile. Thank you for your support! Learn more.

- The LiveJournal Team
Comments: 579 ideas - comment freely.


girlgenius_feed
Subject:Girl Genius for Wednesday, May 23, 2012
Time:4:00 am.

http://www.girlgeniusonline.com/comic.php?date=20120523

The Girl Genius comic for Wednesday, May 23, 2012 has been posted.
Comments: comment freely.

Tuesday, May 22nd, 2012


princeofcairo
Subject:Origins Comes Early This Year
Time:4:34 pm.
It does, it does! Origins, as an aghast look at my desk calendar reminds me, is just eight days away! Here, as far as the event grid on the website can tell me anyhow, is my seminar schedule for the show:

Thursday, May 31

11:00 a.m.: History (Invented, Alternate, Dramatic, and Real) in Game Settings:

When it comes to game worlds, the best-mapped with the thickest sourcebooks is good old Earth. From ancient astronauts to Nazi Mars colonies, starting with history lays foundations for even the wildest fantasy worlds. Kenneth Hite lays out some principles for using history in game settings, whether starting from scratch with fantasy or SF worlds, or pure historical gaming in the Wild West or WWII. What can you change for variety? What should you change for drama? Where should time travelers go to get a good deal on cinematic violence? (C212)

1:00 p.m.: Game Design Panel

Discussion with James Ernest, Kenneth Hite, and Mike Selinker (C212)

4:00 p.m.: Fundamentals of Setting Design

The setting -- be it a whole galaxy or a single palace -- helps define your game, your story, whether you're a game designer, a writer, or a GM. Designing a good setting helps you shape the experience you want; it can make the difference between a great game and a bunch of twisty passages all alike. This seminar takes setting design down to its fundamentals, and builds up from there. (C212)

Saturday, June 2

11:00 a.m.: Game Design Panel

Discussion with James Ernest, Mike Selinker, Kennith Hite, Peter Lee, and Chris Dupuis. (C212)

3:00 p.m.: Genre Emulation in Game Design

How do you make a game feel like pulp, or like a martial-arts movie, or like a spaghetti Western? Recreating a genre experience in a game begins before the dice come out. This seminar examines ways to design genre feel into a game -- whether a whole RPG or just your campaign -- from the jump. (C212)

When I'm not in C212, I'll be rambling around the Dealer's Room or maybe playing wargames with Doug Sun. I'm not sure where I'll make my base camp at just yet, so if you need a booth cat, leave me a chair!
Comments: 4 ideas - comment freely.


grrm
Subject:Social Gaming
Time:10:21 am.
Mood: amused.
I don't know much about social media. I don't have a facebook or twitter account. But I've been told a few people have them, and that some of those people like to play social media games. I'm told the biggest social media game involves running a farm.

Surely, I thought, there must be something one could do on social media that would be more fun that growing turnips and feeding chickens. Like, say, scheming and plotting, murders and marriages, contesting for power.

HBO shared the feeling, and together we have granted the license for a social media game based on GAME OF THRONES to a great new start-up company called Disruptor Beam ((http://disruptorbeam.com/ )) Game development is already well under way.

Jon Radoff, CEO of Disruptor Beam, says:

"This will be the first Facebook game based on the TV series and books and, trust me, this game isn’t just going to be another Farmville! George RR Martin is working very closely with Disruptor Beam to ensure the game will deliver an authentic experience. I can tell you that it will not only be highly story and character-driven, but Game of Thrones Ascent will give you the chance to experience the world from your own perspective and with your own friends."

"Sounds fun, right!? Want to know more? Well, additional information about the game will be released in the coming months, including details about how to participate in a pre-release beta program. To follow its progress, be sure to “like” Game of Thrones Ascent on Facebook (http://facebook.com/gameofthronesascent) or follow on Twitter (https://twitter.com/#!/GoTAscent)."



I saw several early versions of the game demonstrated, and Jon and his designers took great pains to make sure the flavor of the novels is here. I saw alliance building, treachery, marriages, murders, and most of all the constant struggle to be the greatest house in Westeros.

So create a character, pick a liege lord to swear to, and start playing the game the way Tyrion would, because in this game you win or you die.

(No turnips will be involved).
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jeriendhal
Subject:My tweets
Time:12:01 pm.
( You are about to view content that may not be appropriate for minors. )
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someposifeed
Subject: [Comic 5-18-12] Club Wear
Time:2:23 pm.

http://www.somethingpositive.net/sp05182012.shtml

Comments: 11 ideas - comment freely.


jeriendhal
Subject:Running With Bunnies
Time:8:29 am.
( You are about to view content that may not be appropriate for minors. )
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sinfestfeed
Subject:2012-05-22: Sinfest
Time:1:00 pm.

http://www.cartoonlabs.com/comics/index.php?date=2012-05-22&show=sinfest

Sinfest
Tatsuya Ishida

by Tatsuya Ishida

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Monday, May 21st, 2012


wilwheaton
Subject:This is how I know #Tabletop has arrived.
Time:11:18 pm.

http://feedproxy.google.com/~r/wwdn/~3/SFzv2mokFaM/this-is-how-i-know-tabletop-has-arrived.html

Tabletop Trophy in Draw SomethingI keep hearing from gameshops that people are coming in and buying the games we play on Tabletop, and from people who tell me that they're using Tabletop to show their non-gaming partners why we love to geek out over games all the time... but someone choosing to use our super lame totally awesome trophy that Lindsey got from eBay for 3 bucks we spent an unfathomable amount of money on making as the trophy for "award"? That's amazing.

I do not always make a meme reference to my own show, but when I do, I choose this one.

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Tuesday, May 22nd, 2012


sjgames
Subject:May 22, 2012: Now Shipping Munchkin The Guild And More!
Time:9:03 am.

http://www.sjgames.com/ill/a/2012-05-22

This month we have two fun Munchkin releases. The new Munchkin booster is based on a hit series starring Felicia Day. Want new Munchkin Cthulhu cards instead? The new Munchkin Kill-O-Meter comes with two new cards! We also wanted to point out a few reprints that are now available.

Munchkin The Guild

Munchkin'd!



Munchkin is the classic card game of killing monsters and taking their stuff. The Guild is the hot Web series about a gaming group that puts the FUN in dysFUNctional. (Because otherwise it'd be "dysctional," and that's hard to say.)

Now they've come together in a glorious spew of AWESOME, with the new 15-card booster, Munchkin The Guild! Add Codex, Vork, Clara, Bladezzz, Tink, and the mighty Zaboo to your adventures. You may meet some of their foes along the way . . .

Munchkin The Guild is designed by Steve Jackson and illustrated by Len "Geek a Week" Peralta.

Finseal pack containing 15 cards. Stock #4230, UPC 837654321539. $5.95.

Munchkin Cthulhu Kill-O-Meter Munchkin Cthulhu Kill-O-Meter



Munchkin fans love crazy things, the crazier the better . . . like a Munchkin Cthulhu game when the cards start flying and ichors, monster enhancers, and other bonuses keep the levels bouncing up and down! Now you'll never have to stop and recount again!

With the Munchkin Cthulhu Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. Fiendishly simple. You can use it with Munchkin Cthulhu or any other flavor of Munchkin.

The Kill-O-Meter comes with two special Munchkin Cthulhu bonus cards – and since the dials can be read from either side, we put munchkins on one side and unspeakable tentacled monsters on the other.

One two-sided combat counter and two Munchkin Cthulhu cards. Stock #5540, UPC 837654321461. $6.95.

Back In Print

GURPS Basic Set: Characters



GURPS has been the premiere universal roleplaying game for almost two decades. The current Fourth Edition makes it even better!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!

GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

336 pages. Hardcover. Stock #01-0001, ISBN 978-1-55634-729-0. $49.95.

Illuminati



They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord.

The object of Illuminati is to take control of the world. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss Bank Account to smash the IRS!

Illuminati was an instant hit when it was released in 1982 and won the Origins Award for Best Science Fiction Boardgame. It has been Steve Jackson's signature title ever since.

Two to six players compete to take control of groups ranging from the FBI and CIA to the Dentists, increasing their wealth and power for further takeovers, until one rules supreme. Every player has different victory conditions! No ploy is too devious, no stratagem too low, as you scheme your way to victory.

Boxed game. Stock #1305, UPC 837654320037. $34.95.

Munchkin 2 Unnatural AxeMunchkin 2 - Unnatural Axe



112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the dread Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 – Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.

Warehouse 23 News: The Ultimate War Machine!

Its silhouette is unmistakable on the battlefield. It is feared and respected by members of all the factions. The Ogre MK III is a legend in its own time. Ogre Miniatures: Combine Set 12 - Ogre Mark IIIB builds on the legacy of its predecessor and adds even more firepower!
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pablowapsi
Subject:Original Art on Ebay!
Time:12:55 am.

Please check my latest pic up for auction on Ebay!

please click image to go to auction.

Comments: comment freely.

Monday, May 21st, 2012


officialgaiman
Subject:A Preamble to a photograph
Time:11:49 pm.

http://journal.neilgaiman.com/2012/05/preamble-to-photograph.html

posted by Neil
This is a very long preamble to a photograph.


When Amanda and I were first going out together we would spend a lot of time on the phone, talking about big real things. We don't talk on the phone anywhere nearly as much any more, and when we do talk on the phone we're more likely to be trying to figure out the logistics of where we are in the world and how we can warp space and time in order to be in the same place relatively soon than about our hearts or our lives. That's just the way things are, and when we're together, late at night, in bed, we still talk about all the big real things. 

But we used to talk on the phone. One night I said something to Amanda about my life, and beds, and the sizes of beds, and she got very quiet. I thought she was crying on the phone, which seemed odd, as I'd not said anything (to my mind) about hearts.

A week or so later, she announced on Twitter that she was writing a song. She posted photos of herself after each verse. It seemed like the whole of Twitter was cheering her on.

I got to Boston a few days later, and she played me her song, on the huge grand piano in her cramped apartment. She'd taken a tiny fragment of my life and made it into something else, a story about a couple, from joy to death, exhibited, as in a legal case or at an inquest, as a sequence of beds. I cried when she played it. 

She asked me to give it a title, because I had inspired it, and I didn't want to give it a clever title, and so I called it "The Bed Song", and the name stuck.

It's one of the songs on her new album.

She's asked a number of artists to make art to go along with the book, asked if I would do something for "The Bed Song". I thought about what I wanted to make, realised it was a sequence of five photographs, mirroring the five verses/exhibits in the song. And that, while I love taking photographs (my lomo cameras are some of my favourite possessions) I did not know how I would take these photographs...

Fortunately, a few days later there was a gathering in Barrington Illinois to honour Gene Wolfe, and my friend Kyle Cassidy was there with his beautiful actress wife Trillian. I asked Kyle if he'd like to collaborate on making art: I'd write a script, describing the images, as I would have done if I was writing a comics script. He'd take the photos. Kyle said yes. Then I told him the deadline we were on...

And that we'd need people of all ages, willing to be photographed, in couples (all but one), naked in a bed.

Kyle set off, undaunted.

Kyle is an amazing photographer. We found volunteers through friends and through Twitter. It was relatively easy to find people to pose in their twenties and thirties and forties... finding older models was harder. I was hugely pleased when my friends Samuel R. Delany and Mia Wolff agreed to pose for the last  photograph we needed. 

Many of the people who had their photos taken told Kyle that it was a life-changing experience for them, and I can believe it.

The photographs were beautiful. The sequence of photographs worked as a story. We were happy, about everything except...  Kyle had taken too many good photographs.

Each photograph was a piece of art. Amanda's doing an art book already, of the art that's been made for the album, but we desperately wanted to see Kyle's photos reproduced at the size and at the same quality as they'll be hung in the art galleries they'll be hanging in this summer, during Amanda's art tour. And we wanted the photos that weren't just part of the set of five, that would hang in the gallery and be part of the art book, to be seen.

And Amanda was putting together a Kickstarter (it's at http://www.kickstarter.com/projects/amandapalmer/amanda-palmer-the-new-record-art-book-and-tour). It was going to need incentives at various levels. And if the incentive level was priced high enough then we could actually afford to make the kind of book we dreamed of -- something with the level of art and craft you'd find in the impressive oversized Taschen photo books. Although there would be significantly fewer photos than the $15,000 Helmut Newton SUMO book (but then, it also wouldn't need to come with its own display stand).

So that's what we're doing. We're making a maximum of 666 of them (to commemorate the % by which the Evening With Neil and Amanda Kickstarter exceeded its level). If the demand is less, we may make significantly less. We want copies for our models, and a few for ourselves. You'll get one if you support the Kickstarter at the $1000 level or above (so each of the 35 people hosting a house party, for example, will get a copy), and you also get all the goodies from lower levels as well.

Right now we're just finalising the specs -- Kyle wants a lock on the box (or slipcase) it comes in, for example, but we need to decide what kind of lock...

There will be photographs,  reproduced at the same size (HUGE -- the book is planned to be the same size as the recent oversized Little Nemo Sunday pages) and quality (amazing) as the actual prints. There will be an essay by me about the song, what inspired it and what it means to me. There will be the script for Kyle and the emails. There will be a reproduction of Amanda's handwritten lyrics. And we will sign it, and limit it, and I very much hope that each of the people who winds up with a copy is made very happy by it.

Of all of the things in the Kickstarter campaign, it's the most likely to ship last, because the production process of objects like this is always beset with nightmares. We want it fancy and beautiful and unique, but each fancy thing we add means there's something else that can go wrong or delay things, and that printers and bookbinders and boxmakers will simply not be able to do what we're asking, meaning we'll have to find someone who can, or wait, or send something back to be redone.

Right now, Kyle is taking the handful of last photographs for the book. And as we were talking about it, I realised, with a creeping horror, that the final photo had, inevitably, to be me and Amanda. Amanda has been in many photographs naked, has no nudity taboo that I've ever noticed. I'm English. I have a nudity taboo. 

Kyle took several shots of us in Philadelphia last week, in our hotel room. Some of them we had the covers over us, in others (the scary ones -- well, scary for me) we didn't.  I held Amanda and did my best to go to sleep and not to think about the camera on a stick far above us.

I've not seen any of the photos Kyle took of us without bedclothes, yet.  I'm nervous as hell about seeing them, but also certain that we'll find the one to be the final image, and glad it will only be in a very limited edition book. But the photo that Kyle just sent over showing Amanda and me together, under the covers, with me mostly asleep, is beautiful.

And this is it.



It's the only one of the photos that's in colour, too. I think we may use it as the image on the limitation page, the one we all sign.

And, with Kyle's permission, I'm putting it up here.
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